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Biography

Biography


Dr. Matthew Marino’s research has been supported by federal grants from the Institute of Education Sciences, the Office of Special Education Programs, and the National Science Foundation. His research focuses on the design and implementation of technology-enhanced curricular materials for students with neurodiverse strengths and challenges. Dr. Marino successfully implemented the Universal Design for Learning framework in mobile video games, apps, and simulations over the past two decades. These products have been used by thousands of students, parents, and teachers across the country. Several of Dr. Marino’s empirical publications are featured on the National Center on Universal Design for Learning website. Video games he co-developed with funding from IES and NSF projects are featured as exemplar learning games by the U.S. Department of Education in the publications “Reimagining the Role of Technology in Education” (p. 22) and “Future Ready Learning” (p. 20). He has presented this work nationally and internationally with more than 80 peer reviewed and invited presentations across three continents. He is a Co-PI on three currently funded projects: 1) The National Center for Innovation, Design, and Digital Learning, (Office of Special Education Programs award #H327F200008), 2) Dream2B (NSF award #1949122), and 3) Technology Enhanced Learning Enabled by Partner Organizations, Research, & Teaching Success: TELEPORTS, (Office of Special Education Programs award #H325D180022). Dr. Marino’s student evaluations have been consistently above the University and College mean since his arrival at UCF in 2012.

Areas of Expertise

  • Instructional Design for diverse populations
  • Universal Design for Learning
  • Executive function

Education

  • B.S. Animal Science, University of Connecticut
  • M.A. Education, Johnson State College, Vermont
  • Ph.D. Special Education, University of Connecticut

Research


Dr. Matthew Marino’s research, which has been supported in part by more than 8.5 million dollars in federal grants from the Institute of Education Sciences, the Office of Special Education Programs, and the National Science Foundation, focuses on the design and implementation of technology-enhanced STEM curricular materials. He conducted large-scale intervention research in 14 states with over 2000 students during the past decade. He is a technical reviewer for the National Science Foundation, a past reviewer for the Institute of Education Sciences, and a member of the leadership team for the Universal Design for Learning Implementation and Research Network. He was a featured STEM research scientist by the Family Center on Technology and Disability and a 2017 winner of the Inspiring Leaders in STEM award.

Research Interests

  • STEM education
  • Universal Design for Learning
  • Educational video game development and testing
  • School to work transition
  • Teacher preparation

Research Center/Institute/Lab Affiliations

Faculty Cluster Initiatives

Current Funded Projects

Dr. Marino is a co-principal investigator on three currently funded projects:

Service


Dr. Marino is on the editorial review board for a number of special education, science, and technology journals. He is a technical reviewer for the National Science Foundation, a past reviewer for the Institute of Education Sciences. At the local level, he is a member of the School Advisory Council for a highly regarded STEM school of choice in Brevard County, FL. He also serves on several university committees and is the interim director of the Toni Jennings Exceptional Education Institute.

Current Service

Interim Director, Toni Jennings Exceptional Education Institute

Awards

  • Promotion to Full Professor (2018)
  • Inspiring Leaders in STEM Award, presented by Insight into Diversity (2017)
  • Research Incentive Award, presented by the University of Central Florida (2017)
  • Video Games developed from IES and NSF funded projects featured as exemplar science learning games by the U.S. Department of Education in the publication “Reimagining the Role of Technology in Education” (p. 22) (2017)
  • Video Games developed from IES and NSF funded projects featured as exemplar science learning games in the U.S. Department of Education publication “Future Ready Learning” (p. 20) (2016)
  • iSTEM Fellow, University of Central Florida (2015)

Courses

  • EEX 4242: Teaching Exceptional Students in Secondary Settings
  • EEX 6065: Programming for Students with Disabilities at the Secondary Level (Secondary Methods)
  • EEX 7865: Internship in College Instruction
  • EEX 7527: Professional/Grant Writing in Special Education
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